Showing posts with label Google Play. Show all posts
Showing posts with label Google Play. Show all posts

Thursday, October 20, 2016

New video tips to help news publishers find success on Google Play

Posted by Tamzin Taylor - Strategic Partner Lead, Google Play





Today we have released a three-part video series ‘Tips for
your news app on Google Play’
, where you can find actionable tips
and learn best practices for developing, launching and monetising a high quality
news app. The video series accompanies the recently published href="https://play.google.com/store/books/details/Google_Inc_The_News_Publisher_Playbook_for_Android?id=O7T3CwAAQBAJ">News
Publisher Playbook
.

href="https://www.youtube.com/playlist?list=PLWz5rJ2EKKc_ElGrEtiEXc83m1SeYu3-Q">Watch
the video series
to learn:

  • 10 tips on how to design and develop your News app
  • 10 tips to help you launch your News app and start gaining readers
  • 10 tips to engage your readers and monetize your News app




You can also href="https://play.google.com/store/books/details/Google_Inc_The_News_Publisher_Playbook_for_Android?id=O7T3CwAAQBAJ&hl=en_GB">get
the News Publisher Playbook on the Play Store
to help you develop a
successful news mobile strategy on Android. It includes tips on mobile website
optimization, how to create a Google Play Newsstand edition, how to improve your
native app, and more.

Give us your feedback

Once you’ve checked out the video series, we’d love to hear your feedback so we
can continue to help you find success with and achieve your business objectives.
Leave a comment or a thumbs up, and href="https://www.youtube.com/channel/UCVHFbqXqoYvEWM1Ddxl0QDg?sub_confirmation=1">subscribe
to the Android Developers YouTube channel
!

Also, href="https://www.youtube.com/playlist?list=PLWz5rJ2EKKc_ElGrEtiEXc83m1SeYu3-Q">check
out our other videos in in the Tips for Success on Google Play series
,
including the recent video on href="https://www.youtube.com/watch?v=PfwHq8w9GBc&list=PLWz5rJ2EKKc_ElGrEtiEXc83m1SeYu3-Q&index=11">10
tips to build an app for billions of users
.

For more best practices to find success on Google Play, href="http://g.co/play/playbook-androiddevblogposts-evergreen">get the new
Playbook for Developers app
.








Tuesday, October 18, 2016

Announcing the Google Play Indie Games Festival in San Francisco, Sept. 24

Posted by Jamil Moledina, Google Play, Games Strategic Lead


If you’re an indie game developer, you know that games are a powerful medium of
expression of art, whimsy, and delight. Being on Google Play can help you reach
over a billion users and build a successful, global business. That’s why we
recently introduced programs, like the href="https://play.google.com/store/info/topic?id=topic_b000054_games_indie_corner_tp&e=-EnableAppDetailsPageRedesign">Indie
Corner
, to help more gamers discover your works of art.


To further celebrate and showcase the passion and innovation of indie game
developers, we’re hosting the Google Play Indie Games Festival at the href="https://www.google.com/maps/place/Terra+Gallery+%26+Event+Venue/@37.785531,-122.3929643,15z/data=!4m5!3m4!1s0x0:0xf5fb5bcb9c7795ab!8m2!3d37.785531!4d-122.3929643">Terra
Gallery
in San Francisco, on September 24.





This is a great opportunity for you to showcase your indie title to the public,
increase your network, and compete to win great prizes, such as Tango devices,
free tickets for Google I/O 2017, and Google ad campaign support. Admission will
be free and players will get the chance to play and vote on their favorites.


If you’re interested in showcasing your game, we’re href="https://docs.google.com/a/google.com/forms/d/e/1FAIpQLSduaM998L0WXm_4znsZjHX5-unZLBChNXHuCHbTlWuAcmMNmQ/viewform">accepting
submissions
now through August 14. We’ll then select high-quality games that
are both innovative and fun for the festival. Submissions are open to US and
Canadian developers with 15 or less full time staff. Only games published on or
after January 1, 2016 or those to be published by December 31, 2016 are
eligible. See href="https://docs.google.com/a/google.com/forms/d/e/1FAIpQLSduaM998L0WXm_4znsZjHX5-unZLBChNXHuCHbTlWuAcmMNmQ/viewform">complete
rules
.


We encourage virtual reality and augmented reality game submissions that use the
Google VR SDK and the href="https://store.google.com/product/tango_tablet_development_kit?srp=/product/project_tango_tablet_development_kit">Tango
Tablet Development Kit
.


At the end of August, we’ll announce the group of indies to be featured at the
festival.


You can learn more about the event href="https://events.withgoogle.com/google-play-indie-game-festival/">here.
We can’t wait to see what innovative and fun experiences you share with us!


Android Developer Story: StoryToys finds success in the ‘Family’ section on Google Play


Posted by Lily Sheringham, Google Play team


Based in Dublin, Ireland, href="https://play.google.com/store/apps/dev?id=8762313232916265908">StoryToys
is a leading publisher of interactive books and games for children. Like most
kids’ app developers, they faced the challenges of engaging with the right
audiences to get their content discovered. Since the launch of the Family
section on Google Play, StoryToys has experienced an uplift of 270% in revenue
and an increase of 1300% in downloads.


Hear Emmet O’Neill, Chief Product Officer, and Gavin Barrett, Commercial
Director, discuss how the Family section creates a trusted and creative space
for families to find new content. Also hear how beta testing, localized pricing
and more, has allowed StoryToy’s flagship app, href="https://play.google.com/store/apps/details?id=com.storytoys.myveryhungrycaterpillar.free.android.googleplay">My
Very Hungry Caterpillar
, to significantly increase engagement and revenue.



href="https://developer.android.com/distribute/googleplay/families/about.html">Learn
more about Google Play for Families
and href="http://g.co/play/playbook-androiddevblogposts-evergreen">get the Playbook
for Developers app
to stay up-to-date with more features and best practices
that will help you grow a successful business on Google Play.

Tuesday, August 23, 2016

Improvements for smaller app downloads on Google Play

Posted by Anthony Morris, SWE Google Play


Google Play continues to grow rapidly, as Android users installed over 65
billion apps in the last year from the Google Play Store. We’re also seeing
developers move to update their apps more frequently to push great new content,
patch security vulnerabilities, and iterate quickly on user feedback.


However, many users are sensitive to the amount of data they use, especially if
they are not on Wi-Fi. Google Play is investing in improvements to reduce the
data that needs to be transferred for app installs and updates, while making
data cost more transparent to users.


Read on to understand the updates and learn some tips for ways to optimize the
size of your APK.

New Delta algorithm to reduce the size of app updates



For approximately 98% of app updates from the Play Store, only changes(deltas) to APK files are downloaded and merged with the existing
files, reducing the size of updates. Google Play has used delta algorithms since 2012, and we recently rolled out an additional delta algorithm, href="http://www.daemonology.net/bsdiff/">bsdiff href="http://www.daemonology.net/bsdiff/">(created by Colin Percivalid="fnref1">1href="http://www.daemonology.net/bsdiff/">), that our experimentation shows
can reduce delta size by up to 50% or more compared to the previous algorithm
for some APKs. Bsdiff is
specifically targeted to produce more efficient deltas of native libraries by
taking advantage of the specific ways in which compiled native code changes
between versions. To be most effective, native libraries should be stored
uncompressed (compression interferes with delta algorithms).


An example from Chrome:


Patch Description



Previous patch size

Bsdiff Size





M46 to M47 major update

22.8 MB

12.9 MB




M47 minor update

15.3 MB

3.6 MB





Apps that don’t have uncompressed native libraries can see a 5% decrease in size
on average, compared to the previous delta algorithm.

Applying the delta algorithm to APK Expansion Files to further
reduce update size



APK Expansion Files allow you to include additional large files up to 2GB in
size (e.g. high resolution graphics or media files) with your app, which is
especially popular with games. We have recently expanded our delta and
compression algorithms to apply to these APK Expansion Files in addition to
APKs, reducing the download size of initial installs by 12%, and updates by 65%
on average. APK Expansion file patches use the href="http://xdelta.org/">xdelta algorithm.

Clearer size information in the Play Store



Alongside the improvements to reduce download size, we also made information
displayed about data used and download sizes in the Play Store clearer. You can
now see actual download sizes, not the APK file size, in the Play Store. If you
already have an app, you will only see the update size. These changes are
rolling out now.






  1. Colin Percival, Naive differences of executable code,
    http://www.daemonology.net/bsdiff/, 2003. 




Example 1: Showing new “Download size” of APK




Example 2: Showing new “Update size” of APK



Tips to reduce your download sizes


1. Optimize for the right size measurements: Users care about download size (i.e. how many bytes are transferred when installing/updating an app), and they care about disk size (i.e. how much space the app takes up on disk). It’s important to note that neither of these are the same as the original APK file size nor necessarily correlated.



Chrome example:


























Compressed Native Library Uncompressed Native Library
APK Size 39MB 52MB (+25%)
Download size (install) 29MB 29MB (no change)
Download size (update) 29MB 21MB (-29%)
Disk size 71MB 52MB (-26%)



Chrome found that initial download size remained the same by not compressing the native library in their APK, while the APK size increased, because Google Play already performs compression for downloads. They also found that the update size decreased, as deltas are more effective with uncompressed files, and disk size decreased as you no longer need an compressed copy of the native library. However, please note, native libraries should only be uncompressed when the minimum SDK version for an APK is 23 (Marshmallow) or later.

2. Reduce your APK size: Remove unnecessary data from the APK like unused resources and code.

3. Optimize parts of your APK to make them smaller: Using more efficient file formats, for example by using WebP instead of JPEG, or by using Proguard to remove unused code.

href="https://medium.com/google-developers/smallerapk-part-1-anatomy-of-an-apk-da83c25e7003#.jgy8wuni9">Read
more about reducing APK sizes
and watch the I/O 2016 session href="https://www.youtube.com/watch?v=xctGIB81D2w">‘Putting Your App on a
Diet’
to learn from
Wojtek Kaliciński, about how to reduce the size of your APK
.

Tuesday, August 16, 2016

5 Tips to help you improve game-as-a-service monetization

Posted by Moonlit Wang, Partner Development Manager at Google Play
Games, & Tammy Levy, Director of Product for Mobile at href="http://developers.kongregate.com/">Kongregate



In today’s world of game-as-a-service on mobile, the lifetime value of a player
is a lot more complex, where revenue is now the sum of many micro transactions
instead of a single purchase with traditional console games.


Of course you don’t need a sophisticated statistical model to understand that
the more time a player invests in your game, and the more money they spend, the
greater their LTV. But how can you design and improve monetization as a mobile
game developer? Here are 5 tips to help you improve game-as-a-service
monetization, with best practice examples from mobile games publisher, href="https://play.google.com/store/apps/dev?id=7580247376460930437&hl=en_GB">Kongregate:


1. Track player behavior metrics that have a strong and positive correlation with LTV




  • D1, D7, D30 retention indicates how well a casual player
    can be converted into a committed fan.
  • Session length and frequency measures user engagement and
    how fun your game is.
  • Completion rate at important milestones can measure and
    pinpoint churn.
  • Buyer and repeated buyer conversion, represents your most
    valuable user segment.


2. Optimize for long-term engagement and delight your best players

Retention is the first metric that can distinguish great games from mediocre
ones. Games with higher retention rates throughout the user’ lifecycle, monetize
better consistently. Retention is king, and more importantly, long-term
retention should be prioritized.
Therefore, when designing your game,
aim to create a sophisticated and engaging experience to delight your most
committed fans.



[This chart shows the retention of top games / apps over time]





  • When considering long term retention, focus on achieving a strong D30, but
    also look beyond the first 30 days. Measure long term retention
    by assessing the following rates: D30 to D60, D30 to D90, and D30 to D180. The
    higher the rate, the stickier your game is in the long term, which will increase
    your LTV.
  • Players are willing to pay a fixed amount of money per hour of “fun”, so
    think about updates when designing your game, to make
    the content rich and fun for those who will play at very high levels and
    spend the most time within your game
    , don’t gate your players or hinder
    their in-game progression.
  • Use the href="http://android-developers.blogspot.com/2016/01/new-features-to-better-understand.html">Google
    Play Games Services - Funnel Report
    to help you track different
    milestone completion rates in your games, so you can identify drop off points
    and reduce churn
.
3. Increase buyer conversion through targeted offers



First-time buyer conversion is the most important as player churn rate
drops significantly after the first purchase
, but stays relatively flat
regardless of the amount spent. Also, past purchase behavior is the best
predictor of future purchases. Find your first-time and repeated buyer
conversion rate directly in the href="https://developer.android.com/distribute/users/user-acquisition.html">Developer
Console.






  • Use A/B testing to find the price that will maximize your total
    revenue
    . Different people have different willingness to pay for
    a given product
    and the tradeoff between price and quantity is
    different for different products, so don’t decrease prices blindly.
  • Tailor your in-game experience as well as in-app purchase offersbased on the player’s predicted probability to spend using the href="https://developers.google.com/games/services/android/stats">Player Stats
    API
    ,
    which
    predicts players churn and spend.




For example, in href="https://play.google.com/store/apps/developer?id=Kongregate&hl=en_GB&e=-EnableAppDetailsPageRedesign">Kongregate’s
game href="https://play.google.com/store/apps/details?id=com.kongregate.mobile.spellstone.google&hl=en_GB">Spellstone,
testing two pricing points for a promotion called Shard Bot, which provides
players with a daily “drip” of Shards (the premium currency) for 30 days, showed
players had a much stronger preference for the higher priced
pack.
The first pack, Shard Bot, priced at $4, granted players 5 daily
shards, and the second pack, the Super Shard Bot, was priced at $8 and granted
players 10 daily shards.





[Two week test results showing preference for the more expensive pack, which also generated more revenue]




Kongregate decided to keep the higher priced Super Shard Bot in the store,
although both packs resulted in very similar retention rates:




4. As well as what monetization features to implement, take into consideration why, when and how to do so





  • Why: “Buyer intent” is most important. Any item with a
    price tag should serve to enhance your players in-game experience.
    For
    example, a new map, a new power, something exciting and additional to the free
    experience. Don’t gate your players with a purchase-only item as happy users
    means more time spent with your game, which will lead to higher
    revenue. Educate users by gifting some free premium goods and currency during the tutorial, and let users experience the benefit first.





  • When: Time offers based on when users may need it.
    If your IAP is to continue gameplay after timeout, then you should surface it
    right when the timer ends. If your IAP is to offer premium equipment, then you
    should surface it when users gear up their characters. The offer should be
    contextually relevant, such that the content should cater to the player’s
    current status and needs in-game.




    In particular, Starter Packs or New Buyer Promos need to be well timed. Players
    need to understand the value and importance of all the items before they are
    shown the promotion. If surfaced too early, players will not feel compelled to
    purchase. If surfaced too late, the offer will not be compelling enough. The
    Starter Pack should appear within 3 to 5 sessions since install, depending on
    your game. Additionally, limiting its availability to 3 to 5 days will urge
    players to make a quicker purchase decision.









  • Powerful cards that have an immediate effect in battle
  • High rarity upgrade materials to upgrade your card deck
  • A generous amount of soft currency that can be used in all areas of the game
  • A generous amount of hard currency so players can purchase premium store
    items
  • Rare upgrade materials for Heroes




[Example starter pack offer in Battle Hands]


Thanks to the strength of the promotion over 50% of players choose the Starter Pack instead of the regular gems offerings:






  • How: There are many ways you can implement premium content and goods in your game, such as power-ups, characters, equipment, maps, hints, chapters etc. The two most impactful monetization designs are:


      Gacha - There are many ways to design, present and balance gacha but the key is to have randomized rewards, which allows you to sell extremely powerful items that players want without having to charge really high prices per purchase.



[Example of randomized rewards in Raid Brigade’s boxes]



      LiveOps - Limited time content on a regular cadence will also create really compelling opportunities for the players to both engage further with the game and invest in the game. For instance, Adventure Capitalist has been releasing regular limited themed time events with their spin on the permanent content, their own progression, achievements and IAP promotions.




[Example timed event for Adventure Capitalist]



Through this initiative, the game has seen regular increases in both engagement and revenue during event times without affecting the non-event periods:




[Timed events drastically increase engagement and revenue without lowering the baseline average over time]


5. Take into account local prices and pricing models



Just like different people have different willingness-to-pay, different markets have different purchasing powers.



    • Test what price points make sense for local consumers in each major market.
      Don’t just apply an umbrella discount, find the price points that maximize total
      revenue.
    • Consider charm pricing but remember it doesn’t work everywhere.For example, in the United States, prices always end in $x.99, but
      that’s not the case in Japan and Korea, where rounded numbers are used. Pricing
      in accordance to the local norm signals to the customers that you care and
      designed the game with them in mind. The Google Developer Console now
      automatically applies href="https://support.google.com/googleplay/android-developer/answer/6334373?hl=en&ref_topic=6075663">local
      pricing conventions
      of each currency for you.




href="http://android-developers.blogspot.co.uk/2016/06/android-developer-story-vietnamese.html">Check
out the Android Developer Story from games developer, Divmob
, who improved
their game’s monetization threefold simply by adopting sub-dollar pricing
strategies. Also, href="https://play.google.com/store/books/details/Google_Inc_The_Building_for_Billions_Playbook_for?id=cJEjDAAAQBAJ&e=-EnableAppDetailsPageRedesign">learn
more best practices about building for billions
to get more tips on
monetization.




href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets">Get
the Playbook for Developers app
and stay up-to-date with more features and
best practices that will help you grow a successful business on Google Play.

Announcing Android add-ons for Docs and Sheets




We know many of you consider your mobile device as your primary tool to consume business information, but what if you could use it to get more work done, from anywhere?

We’re excited to introduce Android add-ons for Docs and Sheets, a new way for you to do just that—whether it’s readying a contract you have for e-signature from your phone, or pulling in CRM data on your tablet for some quick analysis while waiting for your morning coffee, Android add-ons can help you accomplish more.


Get more done with your favorite third-party apps, no matter where you are


We’ve worked with eight integration partners who have created seamless integrations for Docs and Sheets. Here’s a preview of just a few of them:




  • DocuSign - Trigger or complete a signing process from Docs or Sheets, and save the executed document to Drive. Read more here.





DocuSign lets you easily create signature envelopes right from Google Docs



  • ProsperWorks - Import your CRM data to create and update advanced dashboards, reports and graphs on Sheets, right from your device. Read more here.

  • AppSheet - Create powerful mobile apps directly from your data in Sheets instantly — no coding required. Read more here.

  • Scanbot - Scan your business documents using built-in OCR, and insert their contents into Docs as editable text. Read more here.





You can find these add-ons and many more, including PandaDoc, ZohoCRM, Teacher Aide, EasyBib and Classroom in our Google Play collection as well as directly from the add-on menus in Docs or Sheets.







Try them out today, and see how much more you can do.





Calling all developers: try our developer preview today!


As you can see from above, Android add-ons offer a great opportunity to build
innovative integrations and reach Docs and Sheets users around the world.
They’re basically Android apps that connect with href="http://developers.google.com/apps-script?utm_campaign=android_discussion_googledocs_072816&utm_source=anddev&utm_medium=blog">Google Apps Script projects
on the server-side, allowing them to access and manipulate data from Google Docs
or Sheets using standard Apps Script techniques. Check out href="https://developers.google.com/apps-script/add-ons/mobile?utm_campaign=android_discussion_googledocs_072816&utm_source=anddev&utm_medium=blog">our
documentation
which includes href="https://developers.google.com/apps-script/add-ons/mobile/mobile-style?utm_campaign=android_discussion_googledocs_072816&utm_source=anddev&utm_medium=blog">UI
guidelines
as well as href="https://developers.google.com/apps-script/add-ons/mobile/?utm_campaign=android_discussion_googledocs_072816&utm_source=anddev&utm_medium=blog#see_what_you_can_make">sample
code
to get you started. We’ve also made it easy for you to publish your
apps with the Apps Script editor.


Android add-ons are available today as a developer preview. We look forward to
seeing what you build!

Expand Your Global Reach on Google Play With New Language and Country Analytics



With users in 190 countries around the world, Google Play offers you a truly
global audience for your apps and games. Localization is one of the most
powerful ways to connect with people in different places, which is why we
launched translation support for in-app purchase and Universal App Campaigns
earlier this year. With over 30 language translation options available via the
Developer Console, we updated our app translation service to help you select the
most relevant languages, making it quick and easy to get started.


With the launch of new language and country analytics, you gain access to app
install analysis on Google Play, including:

  • Information on the top languages and countries where apps have been
    installed, broken down to the level of your app’s category
  • The percentage of installs that come from users of those languages
  • Further information to help inform your go-to-market plans for these
    countries





To make ordering translations easier, we show language bundles that you can add
to your order in a single click.


To get started, select Manage translations -> Purchase
translations
from the Store Listing page in the href="https://play.google.com/apps/publish/">Google Play Developer Console.

New features for reviews and experiments in Google Play Developer Console app



With over one million apps published through the Google Play Developer Console,
we know how important it is to publish with confidence, acquire users, learn
about them, and manage your business. Whether reacting to a critical performance
issue or responding to a negative review, checking on your apps when and where
you need to is invaluable.


The href="https://play.google.com/store/apps/details?id=com.google.android.apps.playconsole&hl=en">Google
Play Developer Console app
, launched in May, has already helped thousands of
developers stay informed of crucial business updates on the go.


We’re excited to tell you about new features, available today:


Receive notifications about new reviews





Use filters to find the reviews you want





Review and apply store listing experiment results





Increase the percent of a staged rollout or halt a bad staged
rollout






Download the href="https://play.google.com/store/apps/details?id=com.google.android.apps.playconsole">Developer
Console app on Google Play
and stay on top of your apps and games, wherever
you are! Also, get the Playbook for Developers app to stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.

Wednesday, July 27, 2016

Android Developer Story: Culture Alley reaches millions of English learners on Google Play

Posted by Lily Sheringham, Google Play team


href="https://play.google.com/store/apps/developer?id=Culture%20Alley&hl=en_GB">Culture
Alley
developed the app href="https://play.google.com/store/apps/details?id=com.CultureAlley.japanese.english&hl=en_GB&e=-EnableAppDetailsPageRedesign">Hello
English
to help Indians learn English through gamification, supporting over
15 dialects. More than 13 million people now use Hello English in India and
around the world.


Hear Nishant Patni, Founder & CEO and Pranshu Bhandari, Co-Founder, explain how
they optimized the app to address challenges faced by emerging markets. Learn
how they used various Google Play tools to address varying levels of
connectivity and device capabilities, and improve user retention.



href="https://play.google.com/store/books/details/Google_Inc_The_Building_for_Billions_Playbook_for?id=cJEjDAAAQBAJ&e=-EnableAppDetailsPageRedesign">Learn
more best practices about building for billions
and href="https://www.youtube.com/watch?v=PfwHq8w9GBc&list=PLWz5rJ2EKKc_ElGrEtiEXc83m1SeYu3-Q&index=11">watch
the ‘10 tips to build an app for billions of users
’ video to get more tips.
Also, get the
Playbook for Developers app
and stay up-to-date with more features and best
practices that will help you grow a successful business on Google Play.

Tuesday, June 21, 2016

Grow your business on Google Play with help from the new Playbook for Developers app

Posted by Dom Elliott, the Google Play team








Today, the href="http://g.co/play/playbook-androiddevelopers-blog-launch">Playbook for
Developers
mobile app is now
generally available for Android devices. The app helps you stay up-to-date with
the features and best practices to grow your business on Google Play. Thanks to
all our beta testers over the last six weeks whose feedback helped us tweak and
refine the app in preparation for launch.


Here’s how you read and watch content in the Playbook for Developers app:


  • Choose topics relating to your business interests to personalize My
    Playbook
    with curated articles and videos from Google and experts
    across the web.
  • Explore the in-depth guide to Google’s developer
    products, with articles grouped by what you’re trying to do: develop, launch,
    engage, grow, and earn.
  • Take actions on items – complete, share, save, or dismiss them – and read
    your Saved articles later, including offline if they’re
    written in the app. A data connection will be needed to read articles and videos
    from across the web.






The app supports Android 5.0 and above. If you're on an older device, check out our ebook, The Secrets to App Success on Google Play. We will be adding and updating content
in the app to help you stay up-to-date and grow your business. href="http://g.co/play/playbook-androiddevelopers-blog-launch">Get the Playbook
for Developers app today and then href="mailto:playbookfeedback@google.com">give us your feedback. The app is
also available in the following languages: href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=id&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=id">Bahasa
Indonesia, href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=de&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=de">Deutsch,
href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=es-419&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=es-419">español
(Latinoamérica), href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=fr&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=fr">le
français, href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=pt-BR&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=pr-BR">português
do Brasil, href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=vi&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=vi">tiếng
Việt, href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=ru&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=ru">русский
язы́к, href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=ko&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=ko">한국어,
href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=zh-CN&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=zh-CN">中文
(简体), href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=zh-TW&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=zh-TW">中文
(繁體), and href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=ja&&utm_source=androiddevelopers&utm_medium=blog&utm_campaign=ja">日本語.



This is the second app we’ve released for Google Play developers. Get the href="http://g.co/play/consoleapp">Google Play Developer Console app to
review your app's performance statistics and financial data, get notified about
your app's status and publishing changes, and read and reply to user reviews on
the go.


Wednesday, June 15, 2016

Android Developer Story: Sendy uses Google Play features to build for the next billion users

Android Developer Story: Sendy uses Google Play features to build for the next billion users

Posted by Lily Sheringham, Google Play team



href="https://play.google.com/store/apps/details?id=com.sendy.co.ke.sendyy&hl=en&e=-EnableAppDetailsPageRedesign">Sendy
is a door to door on-demand couriering platform founded in Nairobi, Kenya. It
connects customers and logistics providers, providing two unique apps, one for
the driver and one for the customer. Watch CEO & Co-founder, Meshack Alloys, and
Android Developer, Jason Rogena, explain how they use Developer Console
features, such as alpha and beta testing, as well as other tips and best
practices, to build for the next billion users.






href="https://play.google.com/store/books/details/Google_Inc_The_Building_for_Billions_Playbook_for?id=cJEjDAAAQBAJ&e=-EnableAppDetailsPageRedesign">Learn
more about building for billions and get more tips to grow your games
business by href="https://play.google.com/apps/testing/com.google.android.apps.secrets">opting-in
to the Playbook app beta and href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&e=-EnableAppDetailsPageRedesign">download
the Playbook app in the Google Play Store.

Friday, May 20, 2016

And the winners of the Google Play Awards are…

Posted by Purnima Kochikar, Director, Apps and Games Business Development,
Google Play



During a special ceremony last tonight at Google I/O, we honored ten apps and games
for their outstanding achievements as part of the inaugural Google Play Awards.



As we shared onstage, when you look at how Google Play has evolved over the
years, it’s pretty amazing. We’re now reaching over 1 billion users every month and there’s literally something for everyone. From real-time
multiplayer to beautiful Indie games, industry changing startups to innovative
uses of mobile technology, developers like you continue to push the boundaries
of what apps can do.



Congrats to the following developers in each category!




Thursday, May 19, 2016

What’s new in Google Play at I/O 2016: better betas, the pre-launch report, benchmarks, a new Play Console app, and more


Posted by Purnima Kochikar, Director, Google Play Apps & Games


Google Play reaches over 1 billion monthly active users giving developers the world’s largest app distribution platform. Last year, Play users installed apps 65 billion times. To keep that great momentum going, we’re continuing to listen to your feedback and invest in more ways to help you grow your app or game business. Today, we’re sharing new features that benefit developers of all sizes.




 





Improvements to beta tests and app discovery on Google Play



Beta testing is a crucial tool that many developers use in the Google Play Developer Console to test their apps with real users, gather feedback, and make improvements before launching widely. Open beta tests are helpful to get feedback from a large group of users and allow any user to join a beta test. We're making open beta tests easier to find and participate in: apps that are available only as open betas and aren’t in production yet will soon appear in Play search results, users will be able to opt-in from Play store listings directly, and users will be able to send you private feedback through your Play store listing too.



We'll also be adding a new featured section to the store, called Google Play Early Access, showcasing a hand-picked group of promising open betas that haven’t gone to production yet.



There are more than a million apps available on Google Play and we continue to work on making it easy for people to discover the apps they’ll love. To that end, you’ll start seeing new collections on the store for tasks that might require a combination of apps. For example, when you're buying a house, you’ll see the best apps for finding real estate, keeping notes, getting a mortgage, and travelling in the area in one handy collection. Developers don’t need to take any action to take advantage of this benefit, apps will automatically be chosen. These contextual collections make it easier for users to discover complimentary apps as well as new types of apps.






Users can now opt-in to beta
tests from the Play Store




An example of a new collection
for apps relating to buying a house


Improve your app with the Play pre-launch report



Your app business relies on having high quality apps. To achieve quality, your apps need to be tested on a range of real devices before you ship them to your users. Play’s new pre-launch report summarizes issues found when testing your app on Firebase Test Lab for Android on a wide range of devices.











The pre-launch report in the Developer Console


Along with diagnostics to help you fix any crashes we detected in your app, your reports will also include screenshots from devices that use different Android versions, languages, and screen resolutions. These can help you find layout issues. We’ve also included early warnings of known security vulnerabilities that may have sneaked into your app -- even via third party libraries you rely on. You can enable the pre-launch report in the Developer Console.



Gain deeper insights from user reviews at a glance and reply to user reviews more easily



Your app reviews offer a wealth of information on what your users like and dislike about your app. We’re expanding on the improvements we made to ratings and reviews earlier this year, to offer you more ways to take advantage of reviews and better engage your audience.



Review benchmarks let you see your app’s rating distribution compared to similar apps in your category for a list of common topics which are relevant for all apps – like design, stability, and speed. You are also able to see how each area impacts your app’s rating. Review topics will let you see your app’s rating distribution for a list of topics which are specific to your app. With this analysis functionality, you can more easily identify what users think of your app and where to focus your improvement efforts.







Review benchmarks in the Developer Console

Developers frequently tell us they find replying to reviews valuable as a channel to directly engage their audience and gather feedback. In fact, we have found that users who update their star rating after a developer has responded to their review increase it by an average of 0.7 stars. For developers who have their own customer support solutions, we’re making replying easier with a new Reply to Reviews API. In the last few months, we’ve tested the API with Zendesk and Conversocial, so you can now start replying to reviews directly from those popular platforms or build your own custom integration.















Developers can now reply to reviews on Google Play from platorms
such as Zendesk and Conversocial

Understand more about user acquisition and conversion, and see how you’re doing compared to others



The User Acquisition performance report in the Developer Console gives you a snapshot of how many users visit your store listing, how many install your app, and how many go on to make purchases. We’ve now added the ability to see user acquisition data by country and you’ll soon be able to see user acquisition benchmarks and compare your app’s conversion rates to similar apps on the Play store. With this data, you can find opportunities to focus your marketing efforts and increase your installs with tools like Store Listing Experiments.










User acquisition country data in the Developer Console



Building apps and games for billions of users



Hundreds of millions of users, many of them in emerging markets, are coming online and, for many of them, their first experience is on an Android device.

 





To help you get your app ready for this opportunity, we’ve created Building for Billions guidelines with a development checklist to help you optimize your app. You can also get more in-depth tips and best practices for expanding to new markets in the accompanying Building for Billions Playbook




To help you meet local expectations when you set your prices and make purchases more attractive to your users, the Developer Console will now automatically round prices to local conventions in each market. For example, for a US app priced at $1.99, a user in Japan would see ¥200 rather than a non-rounded price from a straight FX conversion. You can also set up pricing templates to change pricing for products in bulk. You can make this change in the Developer Console.



While you're working on getting your app ready for billions of users, we've been enhancing the Google Play experience for them too. With improved compression, we've made app updates more data efficient, and we're focusing on making the Play Store itself faster than ever on all connection types.



We’ve also revamped how we select visible apps in key markets like India and Brazil to better showcase apps that are more relevant locally and apps made by local developers. And we continue to add more payment methods in new countries, including carrier billing and gift cards in India and Indonesia.



Two new apps: Get your app data and important notifications on the go, and stay up to date with best practices



To give you access to your data when you need it, and to keep you informed of crucial business updates with notifications, we’re launching the Play Console app. You can access your app’s data including installs, uninstalls, crashes, ratings, and reviews. You can also receive push notifications for important news like when your app update is live on Google Play. And you can even reply to reviews directly in the app, making it easier and quicker to engage your audience when you want to. Get the Play Console app on Google Play today.



Staying on top of all the features and best practices and strategies you should consider when growing your business can be a challenge. We’ve built another app, the Playbook by Google Play. The Playbook is a tailored list, based on your objectives, of the latest articles and videos from Google experts and across the web to help you grow a successful business on Google Play. Join the Playbook beta today and let us know your feedback.







The Play Console app




Playbook by Google Play











Finally, we will be soon making some updates to the Developer Distribution Agreement (DDA), which includes the ability for family members to share purchased apps on Google Play. Here you can see the updated DDA.










To learn more about all of these features, tune-in live to ‘What’s new in Google Play for developers’ at 11am PDT / 2pm EDT / 7:00pm GMT+1 on May 19 on the Google Developers YouTube channel.






If you’re attending I/O, come and visit the Google Play sandbox to get your app reviewed by experts.






Whether you’re attending I/O in person, at one of the many I/O Extended events around the world, or just watching from home, you can find more Google Play sessions in the I/O 2016 schedule.









Introducing Android Instant Apps



Posted by Suresh Ganapathy, Product Manager



Developers have built amazing Android apps. They use your mobile device to the fullest, including the camera, GPS, and sensors to connect to the real world. They’re beautiful and immersive, with Material Design and smooth animations running at 60 frames per second. They use access to identity and payments to create seamless experiences.



But developers tell us they wish they could bring users into their apps more quickly and easily. With the web, you can click on a link and land on a web page — it takes one click and just a few seconds. It should be easier for users to access a wider range of apps, and for developers to reach more people.



So, we asked ourselves: How do we make it possible for people to access a wider range of apps, seamlessly? How do we help developers reach more people? And how do we do that while giving developers access to the range of capabilities and experiences that Android apps provide?


Today we’re sharing a preview of a new project that we think will change how people experience Android apps. We call it Android Instant Apps, and it evolves Android apps to be able to run instantly, without requiring installation. With Instant Apps, a tap on a URL can open right in an Android app, even if the user doesn’t have that app installed.


As a developer, you won’t need to build a new, separate app. It’s the same Android APIs, the same project, the same source code. You’ll simply update your existing Android app to take advantage of Instant Apps functionality. In fact, it can take less than a day to get up and running for some developers, though the effort involved will vary depending on how your app is structured. You modularize your app, and Google Play downloads only the parts that are needed, on the fly. And when you do upgrade, your app will be available to more than a billion users on Android devices going back to Jelly Bean.



This is a big change, so it's going to take some time. We’ve been working with a small set of partners to help refine the experience, including developers like BuzzFeed, B&H Photo, Medium, Hotel Tonight, Zumper and Disney. We’ll be gradually expanding access for developers and bringing Instant Apps to users later this year.






















B&H Photo


(via Google Search)


BuzzFeedVideo


(via a shared link)


Park and Pay (example)


(via NFC)









If you’re interested in learning more about Android Instant Apps, please check out the Android developers website, where you can sign up for updates as they become available. We can’t wait to see what you build when your app is just a tap away.



Friday, April 29, 2016

Enhancing App Security on Google Play

Posted by Eric Davis, Android Security Team



We’re constantly investing in new tools and services to help developers build secure Android applications. This includes the application sandbox and Security APIs in the platform, Security APIs in Google Play Services, and even open source testing tools. Last year, Google Play also helped developers enhance the security of their applications by looking directly at the code they’ve written and offering suggestions for improvements.



The Google Play App Security Improvement Program is the first of its kind. It has two core components: We provide developers with security tips to help them build more secure apps, and we help developers identify potential security enhancements when uploaded to Google Play. This week, to help educate developers, Kristian Monsen, one of our engineers, gave a presentation about security best practices at the Samsung Developer Conference. And in 2015, we worked with developers to improve the security of over 100,000 apps through the program.



How it works



Before any app is accepted into Google Play, it is scanned for safety and security, including potential security issues. We also continuously re-scan the over one million apps in Google Play for additional threats.



If your app is flagged for a potential security issue, you will be notified immediately to help you quickly address the issue and help keep your users safe. We’ll deliver alerts to you using both email and the Google Play Developer Console, with links to a support page with details about how to improve the app.






Typically, these notifications will include a timeline for delivering the improvement to users as quickly as possible. Applications may be required to make security improvements before any other app updates can be be published.




You can confirm that you’ve fully addressed the issue by uploading the new version of your app to the Google Play Developer Console. Be sure to increment the version number of the fixed app. After a few hours, check the Developer Console for the security alert; if it’s no longer there, you’re all set!



The success of this program rests on our partnership with you—the developers of apps on Google Play—and the security community. We’re all responsible for providing safe, secure apps to our users. For feedback or questions, please reach out to us through the Google Play Developer Help Center. To report potential security issues in apps, please reach out to us at security+asi@android.com.














Monday, April 25, 2016

An Outsourcing Playbook for Android development

Posted by Rupert Whitehead, Developer Relations



We recently updated The Secrets to App Success on Google Play with tools and tips to help app and game developers grow successful businesses on Google Play. However, many great apps are created by agencies and freelancers on behalf of companies. Today, we’re releasing a new playbook to help companies of any size who are considering outsourcing their Android app development.



How do you choose an agency? What are the pitfalls you should avoid? What can you do to make your app successful? These are some of the questions tackled by the new Outsourcing Playbook that you can read on Google Play.














Let us know your feedback



Once you’ve checked out the guide, we’d love to hear your feedback so we can continue to improve our developer resources and support. Let us know what you think.

Friday, April 22, 2016

The Google Play Awards coming to Google I/O

Posted by Purnima Kochikar, Director, Apps and Games Business Development, Google Play



Google Play has seen tremendous growth over the past year, reaching more than 1 billion Android users across 190 countries. As a way to recognize our incredible developer community and highlight some of the best apps and games, we’re kicking off our first-ever Google Play Awards.





The program will showcase five nominees across 10 award categories and feature them in a dedicated collection on Google Play. Nominees were selected by a panel of experts on the Google Play team based on criteria emphasizing app quality, innovation, and having a launch or major update in the last 12 months. The winners of each category will be announced at Google I/O in May.



The full list of categories and nominees are below:



Standout Startup


Apps from new developers that offer a unique experience while achieving strong install growth. And the nominees are...

























Dubsmash
Hopper
Musical.ly
Robinhood
Vrse


Standout Indie


Games from indie developers that focus on artistic design, high quality and innovative gameplay. And the nominees are...

























Alphabear
Alto’s Adventure
Fast like a Fox
Neko Atsume: Kitty Collector
Prune



Best Families App


Apps or games with family friendly design that encourage creativity and exploration. And the nominees are...

























Card Wars - Adventure Time
LEGO Jurassic World™
My Very Hungry Caterpillar
Thinkrolls 2
Toca Nature


Best Use of Material Design


First-class implementation of material design concepts that deliver an immersive and innovative user experience. And the nominees are...
























Bring!
Robinhood
The Fabulous
Todoist
Vevo



Best Use of Google Play Game Services


High quality games with several strong GPGS feature implementations. And the nominees are...


























Sea Battle 2
Table Tennis Touch
Tapventures
TowerMadness 2
Zombie Highway 2



Early Adopter


Early adopter of a nascent technology or platform, providing a delightful user experience. And the nominees are...


























Glide
Mechanic Escape

Minecraft: Story Mode
World Around Me

Zumper



Go Global


Apps or games with great localization and culturalization, or subject matter appeal, across multiple regions. And the nominees are...


























Dragon Ball Z Dokkan Battle
Freeletics Bodyweight

Memrise
Musixmatch
Pokémon Shuffle Mobile



Most Innovative


Apps or games offering a highly engaging novelty experience or unique benefit. And the nominees are...


























Fast like a Fox
NYT VR

SmartNews
The Fabulous
This War of Mine



Best App


A true representation of beautiful design, intuitive UX and high user appeal, quality and rating. And the nominees are...



























BuzzFeed News
Colorfy

Houzz
TuneIn Radio
Yummly


Best Game


Games with strong mechanics, informative tutorial, broad appeal and tasteful design. And the nominees are...

























Alphabear
Clash of Kings

Clash Royale
MARVEL Future Fight
Star Wars™: Galaxy of Heroes



Join us live at the ceremony on May 19th at 7:00 pm PDT on stage 7 at Google I/O or via the live stream. You can also track the conversation on Twitter and G+ using the hashtags #io16.