Showing posts with label Google Play games services. Show all posts
Showing posts with label Google Play games services. Show all posts

Tuesday, March 15, 2016

Grow your games business on Google Play: Game parameters management, video recording, streaming ads, and more

Posted by Morgan Dollard, Product Manager of Google Play Games



With mobile gamers across 190 countries, Google Play Games is made up of a vibrant and diverse gaming community. And these players are more engaged than ever. Over the past year, the number of games reaching over 1 million installs grew by 50 percent.



Today, at our annual Developer Day at the Game Developers Conference, we announced new platform and ads tools for developers, of all sizes reach, to reach this global audience and accelerate the growth of their games business. Check out below the full range of features that will help game developers build their apps, grow their user base, and earn more revenue.



Making Google Play Games better for players



In February, we introduced Gamer IDs so that anyone could create a gaming persona. We also simplified the sign-in process for Google Play Games so players could pick up playing their game more quickly. We’re also working on product enhancements to make Play Games a little more social and fun, which will mean more engaged players who’re playing your game for longer. One example is the launch of Gamer friends (coming soon!), where your players can add and interact with their friends from within the Google Play Games app (without needing a Google+ account).



We’re also launching the Indie Corner, a new collection on Google Play, that will highlight amazing games built by indie developers. You can nominate your awesome indie game for inclusion at g.co/indiecornersubmission. We’ll pick the best games to showcase based on the quality of the experience and exemplary use of Google Play game services.



Grow your game with powerful new features from Google Play game services



In January, we added features to Player Analytics, the free reporting tool of Google Play game services, which helps you understand how players are progressing, spending and churning. Today, we previewed some upcoming new tools that would be available in the coming months, including:




  • Game parameters management: With game parameters management, you will be able to update gameplay and game economy parameters without the need for APK changes or resubmitting your app. You’ll be able to optimize virtual goods and currencies from the Developer Console or the Google Play Developer API.




Game parameters management in the Google Play Developer Console




  • Video Recording API: You will be able to easily add video recording to your app and let users share their videos with their friends and on YouTube in a few simple steps. We are also adding live streaming functionality to allow your fans to broadcast their gameplay experiences in real time on YouTube.






  • Predictive Analytics: The Player Stats API now has Predictive Analytics to help you identify which groups of players are likely to spend or churn, and we are adding new predictions for how much a player is likely to spend within 30 days and the probability that a player is a high spender. This allows you to tailor experiences for these players to try to increase their spend or engagement. Learn more about the
    Player Stats API.



“Not showing ads to users that were probable to spend increased number of IAP transactions by 15%.”
– Avetis Zakharyan, CEO Underwater Apps



New ad formats and targeting to find, keep and monetize high-quality gamers



Promoting your game and growing your audience is important, but it’s just as important to reach the right audience for your game, the players who want to open the game again and again. That’s why today we’ve unveiled new features that make it simpler to reach the right audience at scale.





  • Search Trial Run Ads: In the next few weeks, we’ll launch a new way for users to try your game out when they do a search for games on Google through a new ad format, Search Trial Run Ads. After tapping “Try now”, an individual can play your game for up to 10 minutes, and then download the game in full if they choose. These ads will appear to smartphone users on WiFi. Using this format, you can drive qualified users who are likely to stay engaged with your game after install.




SGN’s Search Trial Run Ad for Panda Pop




  • Portrait Video Ads: More than 80% of video ad views in mobile apps on the Google Display Network are from devices held vertically, but often these videos are created for landscape viewing. Over the next few weeks, we’re launching Portrait Video Ads for a full-screen, immersive portrait video experience. Developers have seen significant improvement in both click-through and conversion rates, resulting in lower cost per install and more installs.

  • Active User Targeting for Games: In the coming weeks, we’re rolling out a new type of targeting for Android apps that allows you to show ads to users who have spent more than 30 minutes playing games, or who have played a Google Play Games integrated game, in the last 30 days.



Earn more revenue in your game with AdMob



AdMob helps game developers around the world maximize revenue through in-app advertising. At GDC, we also announced a new way to help you earn more through AdMob Mediation. Rewarded advertising is a popular form of game monetization -- users are given the choice to engage with ads in exchange for an in-app reward. AdMob Mediation will enable you to easily monetize your apps with rewarded video ads from a number of ad providers. Supported networks and platforms include AdColony, AppLovin, Chartboost, Fyber, Upsight and Vungle, with more being added all the time.



You can learn more about this, and all our ads announcements on the Inside AdWords blog.



This is just the start of what we’ve got planned for 2016. We hope you can make use of these tools to improve your game, engage your audience, and grow your business and revenue.






















Thursday, March 3, 2016

Find success on Google Play: What app developers can learn from games

Posted by Matteo Vallone, Business Development Manager at Google Play



(As a way to reach more app developers and help them grow successful businesses on Google Play, this post was first published on The Next Web – Ed.)



There is much common ground between freemium apps and games businesses when it comes to achieving success. Users are, however, more used to paying for games than apps, stemming from the history of traditional gaming consoles. Moreover, mobile games are also able to easily offer ‘virtual goods’ across a range of price points to suit every pocket. This means that game developers have had plenty of opportunity to learn about how to improve onboarding, conversion, and ultimately the user Lifetime Value (LTV). So what can app developers learn from game developers? Here are some best practice tips and insights from successful game developers that can be applied to many apps, today.



Drive app success the game developer way:



1. Optimize retention before investing in acquisition


Retention is king, and retention drives conversion. For games developers, retention is the key measure of game quality and whether it appeals to players.



Most game developers will “soft launch” to beta testing communities or test markets. During this phase, the game is tweaked to optimize retention by looking into specific areas, such as tutorial completion, level difficulty and conversion. Developers can then track retention using the Cohorts reports in Google Analytics. Once retention is satisfactory, the developer can go to full launch and start investing in user acquisition.



2. Retain users with step-by-step engagement



The first seven days after install are the most critical for retention: users install several apps to try them, and decide in the first few days which ones they want to keep using. If you can retain for that time span, your app is more likely to become part of the user’s daily routine.



There are some simple ways to progressively build user engagement. It’s important to present a strong story that explains why that app is relevant to the user, while introducing them to key features. Then place features that offer the user value early, so they can be found without much effort.



This is a not a one-size-fit-all. To find the right solution, a developer needs to first make assumptions on what user flows can improve retention and then run A/B tests to validate or correct them. For example, a developer could think that introducing sign-in later in the user flow might improve retention. Also, the developer needs to keep in mind what the key long term engagement metrics are for the individual app (such as photos uploaded or the number of articles read) and measure the impact of the different onboarding flows on those metrics as well.



In general, these principles are good places to start optimizing your onboarding:



  • Look for ways to let the users experience the app straight away, rather than taking them through a long, complex setup.

  • Present “activation moments” — such as registering an account, uploading a video, or finding friend — gradually

  • Start by requiring minimal investment by the user, then ask them for more details as they are needed to use the apps features.

  • Treat permissions as a service for the user. For example, if you want users to register, show them in advance that, by making their experience more personal, they’ll get more value from the app.




In this example, OkCupid tried different onboarding flows and found the most engaging version increased seven-day retention by over 20 percent.



Finally, ensure the user can understand the value of your app before you start asking them to pay. Game developers are particularly good at letting their users try most or all product features for free in in a set number of days or sessions.



A great tool to help analyze how users are engaging (or not) with the app is through the Flow Report in Google Analytics. Using this report, a developer can see how users navigate through the app and where they leave to identify potential roadblocks.



3. Target the right offers at the right users


Understanding different groups of users in-app purchase behavior is the key to devising strategies to encourage them to spend.



Start by identifying groups of users by how they spend and much they are likely to spend. It may be by age group, the channel that brought the install, or in-app behaviour. Use the Segment builder in Google Analytics to identify and define these groups of users. Then, tailor in-app purchase offers to match the segments spending behavior. For example, for segments where multiple users tend to spend more in one go, but spend infrequently, offer them in-app features bundled together.



4. Offer in-app purchases when users are most likely to spend


Users are also more likely to spend, if the purchasing experience is frictionless, and even more so when they can see how the expenditure will add value. So:



  • Present purchase opportunities to users when they’re most likely to need or want it — and explain to the user why it’s relevant.

  • Make purchasing accessible easily from within the app with a minimum number of taps. For example, offer an upgrade button on the footer of relevant screens.




TomTom added a countdown to indicate when the free service runs out (counted in kilometers travelled). The counter includes a button to upgrade offering a one tap in-app purchase.



Like all good game developers, they focus on building good experiences that retain and engage users through constant testing and analytics. First impressions are important, so users need to be able to quickly understand the importance of the app and easily navigate through the onboarding experience. And to start generating revenue, it is important to be thoughtful about how to make in-app purchases actionable.



Watch Matteo’s Playtime 2015 session ‘The rules of games, for apps’ to hear more in-depth insights which app developers can learn from games with best practices and developer examples:





You can also watch the other sessions from Google Playtime 2015 to learn more about tools and best practices which can help you find success with business on Google Play.





























Thursday, September 10, 2015

Play Games Loot Drop for Developers

Posted by Ben Frenkel, Product Manager Google Play Games



Launched last March, Player Analytics is already becoming an important tool for many game developers, helping them to manage their games businesses and optimize in-game player behavior. Today we’re expanding Player Analytics with two new analytics reports that give you better visibility into time-based player activity and custom game events. We’re also introducing a new Player Stats API to let you tune your game experience for specific segments of players across the game lifecycle. Along with those, we’re rolling out a new version of our C++/iOS SDKs and Unity plug-in and giving you better tools to manage repeating Quests.



New useful reports for developers



We are launching two new reports later this week in the Play Games developer console: the Player Time Series Explorer and the Events Viewer. We’ve also made improvements to our player retention report.



Player Time Series Explorer



Ever wondered what your players are doing in the first few minutes of gameplay? What happens just before players spend or churn? The time-series explorer lets you understand what happens in these critical moments for your players.



For example, you carefully built out the first set of experiences in your game, but are surprised by how many players never get through even the first set of challenges. With the Player Time Series Explorer, you can now see which challenges are impeding player progress most, and make targeted improvements to decrease the rate of churn. Learn more.



Customize settings to explore player time series





Select from a list of preset questions





Find out what happens before your players spend for the first time



Select “What happens before first spend” to see what happens just before your players spend for the first time. Time series are aligned by first spend event so you can easily explore what happened just before and after first purchase.





Find out what happens before your players churn



Select “What happens before churn” to see what happens before your players stop playing. In the example below, all the churn events are right aligned to make it easier to compare player time series.





Hovering over events shows you additional details

You can see more details for all event types by holding your cursor over the event’s shape. In this example, you can see that “Player 03” spent $4.99 after earning six achievements. Hovering over the achievement shapes will show you which specific achievements were earned.





Events Viewer



Now you can create your own reports based on your custom Play Games’ events. You can select multiple events to display and bookmark the report for easy access. Learn more.



Here’s an example showing how a developer can compare the rates at which Players are entering contests, winning, and almost winning. This report would identify opportunities to improve the balance of its contest modes. You can then bookmark the settings so you can easily track improvements.





28x28 day retention grid



We added a 28-day-by-28-day retention grid to help you compare retention rates across a larger number of new user cohorts.





Tailor player experiences with the Player Stats API



Stats and reports give you insights into your what your players are doing, but wouldn’t it be nice to take action on those insights in your game? That’s what the Player Stats API is all about. The Player Stats API lets you tailor player experiences to specific segments of players across the game lifecycle. Player segments are based on player progression, spend, and engagement.



Here are some examples of what you can do with Player Stats API:



  • For highly engaged players that just aren’t spending, you can show them special bonuses that are aimed at recruiting others to play instead of spending

  • For your most prolific spenders, you can provide occasional free gifts and upgrades

  • For users that haven’t found their stride in your game, you can show them a video that directs them to community features, like clan attacks or alliances, that drive deeper engagement

  • For players that have been away from the game for a while, you can give them a welcome back message that acknowledges impressive accomplishments, and award a badge designed to encourage return play


The Player Stats API is launching in the next few weeks.



C++/iOS SDK and Unity Plug-in updates



iOS support for Play game services just got a lot better. This update includes improved CocoaPods support, which will make it easier to configure Play game services in Xcode. This also means you’ll have a much easier time building for iOS using the Unity plug-in as well.



The latest build of the C++/iOS SDKs is now built on the new Google Sign-In framework, which adds support for authentication via multiple Google apps, including Gmail and YouTube. More importantly, if a player does not have any applicable Google apps installed, the Sign-In framework will bring up a webview within the app for authentication. Opening up a webview inside the app, instead of switching to a separate browser instance, makes for a much better user experience, and addresses a top developer request. For more on the new Google Sign-in library on iOS, check out this video. Learn more.



Improved Quests



Quests are a great way of engaging your players with new goals, and with this update we have made managing Quests easier with the introduction of repeating Quests. You can create Quests that run weekly or monthly by checking the repeating quest box. This will make it easier for you to engage your players with regularly occurring challenges. Repeating Quests will be launching in the next few weeks.



If you have previously integrated Quests, you can easily convert them into repeating quests by following two easy steps.



1. Go to Quests section of developer console, and open up an existing Quest. Click the copy Quest button at the top of the page





2. Scroll down to the Schedule section of the Quest form, check the “Repeating quest” box, select between monthly and weekly quests under “Repeats”, and leave the “Ends:” field set to “Never”. After hitting save, you are done! From then on, the quest will run weekly or monthly until you decide to end it.





Google Play game services (GPGS) docs and SDK downloads