Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Friday, June 17, 2016

One Year of Android Security Rewards

One Year of Android Security Rewards





A year ago, we added Android Security Rewards to the long standing Google Vulnerability Rewards Program. We offered up to $38,000 per report that we used to fix vulnerabilities and protect Android users.



Since then, we have received over 250 qualifying vulnerability reports from researchers that have helped make Android and mobile security stronger. More than a third of them were reported in Media Server which has been hardened in Android N to make it more resistant to vulnerabilities.



While the program is focused on Nexus devices and has a primary goal of improving Android security, more than a quarter of the issues were reported in code that is developed and used outside of the Android Open Source Project. Fixing these kernel and device driver bugs helps improve security of the broader mobile industry (and even some non-mobile platforms).



By the Numbers



Here’s a quick rundown of the Android VRP’s first year:




  • We paid over $550,000 to 82 individuals. That’s an average of $2,200 per reward and $6,700 per researcher.

  • We paid our top researcher, @heisecode, $75,750 for 26 vulnerability reports.

  • We paid 15 researchers $10,000 or more.

  • There were no payouts for the top reward for a complete remote exploit chain leading to TrustZone or Verified Boot compromise.



Thank you to those who submitted high quality vulnerability reports to us last year.




Improvements to Android VRP





We’re constantly working to improve the program and today we’re making a few changes to all vulnerability reports filed after June 1, 2016.





We’re paying more!



  • We will now pay 33% more for a high-quality vulnerability report with proof of concept. For example, the reward for a Critical vulnerability report with a proof of concept increased from $3000 to $4000.

  • A high quality vulnerability report with a proof of concept, a CTS Test, or a patch will receive an additional 50% more.

  • We’re raising our rewards for a remote or proximal kernel exploit from $20,000 to $30,000.

  • A remote exploit chain or exploits leading to TrustZone or Verified Boot compromise increase from $30,000 to $50,000.



All of the changes, as well as the additional terms of the program, are explained in more detail in our Program Rules. If you’re interested in helping us find security vulnerabilities, take a look at Bug Hunter University and learn how to submit high quality vulnerability reports. Remember, the better the report, the more you’ll get paid. We also recently updated our severity ratings, so make sure to check those out, too.





Thank you to everyone who helped us make Android safer. Together, we made a huge investment in security research that has made Android stronger. We’re just getting started and are looking forward to doing even more in the future.

Wednesday, June 15, 2016

Android Developer Story: Sendy uses Google Play features to build for the next billion users

Android Developer Story: Sendy uses Google Play features to build for the next billion users

Posted by Lily Sheringham, Google Play team



href="https://play.google.com/store/apps/details?id=com.sendy.co.ke.sendyy&hl=en&e=-EnableAppDetailsPageRedesign">Sendy
is a door to door on-demand couriering platform founded in Nairobi, Kenya. It
connects customers and logistics providers, providing two unique apps, one for
the driver and one for the customer. Watch CEO & Co-founder, Meshack Alloys, and
Android Developer, Jason Rogena, explain how they use Developer Console
features, such as alpha and beta testing, as well as other tips and best
practices, to build for the next billion users.






href="https://play.google.com/store/books/details/Google_Inc_The_Building_for_Billions_Playbook_for?id=cJEjDAAAQBAJ&e=-EnableAppDetailsPageRedesign">Learn
more about building for billions and get more tips to grow your games
business by href="https://play.google.com/apps/testing/com.google.android.apps.secrets">opting-in
to the Playbook app beta and href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&e=-EnableAppDetailsPageRedesign">download
the Playbook app in the Google Play Store.

Wednesday, June 1, 2016

Android Developer Story: Vietnamese games developer Divmob finds more users with localized pricing on Google Play

Posted by Lily Sheringham, Google Play team




Based in Ho Chi Minh City in Vietnam, games developer Divmob has grown quickly from an original team of five people to 40 employees since
it was founded three years ago. Divmob now has over 40 million downloads across
its various titles, including the popular game, Epic Heroes War.



Watch Ngo Van Luyen, CEO & Founder at Divmob, and his team explain how
introducing sub-dollar pricing in various markets resulted in a 300% increase
in daily transactions, and increased the number of paying users threefold.






Find out more about local pricing models on Google Play



We recently introduced new features in the Google Play Developer Console to
help you meet local expectations when setting prices, to make purchases more
attractive to your users. The Developer Console will now automatically round
pricing to local conventions in each market, and you can also set up pricing
templates to manage pricing across multiple currencies more efficiently, and
easily make bulk changes to the prices of multiple apps and in-app products in
a single click. Learn more about the improved local pricing tools.


Friday, May 20, 2016

And the winners of the Google Play Awards are…

Posted by Purnima Kochikar, Director, Apps and Games Business Development,
Google Play



During a special ceremony last tonight at Google I/O, we honored ten apps and games
for their outstanding achievements as part of the inaugural Google Play Awards.



As we shared onstage, when you look at how Google Play has evolved over the
years, it’s pretty amazing. We’re now reaching over 1 billion users every month and there’s literally something for everyone. From real-time
multiplayer to beautiful Indie games, industry changing startups to innovative
uses of mobile technology, developers like you continue to push the boundaries
of what apps can do.



Congrats to the following developers in each category!




Android Studio 2.2 Preview - New UI Designer & Constraint Layout


By Jamal Eason, Product Manager, Android





This week at Google I/O 2016 we launched Android Studio 2.2 Preview. This release is a large update that builds upon our focus to create a fast and productive integrated development environment (IDE) for Android. Developed in sync with the Android platform, Android Studio allows you to develop with the latest Android APIs and features. Since launching Android Studio at Google I/O just 3 years ago, we received great feedback from on you on what features you want the most. Today 92% of the top 125 apps & game developers on Google Play, plus millions of developers worldwide, use Android Studio. We want to continue to build features that will continue to make you more efficient when developing for Android and more productive.

Android Studio 2.2 Preview includes a portfolio of new features along the spectrum of developments, ranging from designing user interfaces to building and debugging your app in new ways. This preview includes the following new categories of features:


Design 


  • Layout Editor: A new user interface designer that helps you visually design the layouts in your app. Features like blueprint mode and the new properties panel allow you to quickly edit layouts and widgets faster.

  • Constraint Layout: A new powerful and flexible Android layout that allows you to express complex UIs without nesting multiple layouts. 

  • Layout Inspector: Debug a snapshot of your app layout running on the Android Emulator or device. Inspect the view hierarchy and corresponding attributes.




Develop


  • Firebase Plugin: Explore and integrate the suite of services offered by Firebase inside of Android Studio. Adding services like Analytics, Authentication, Notifications, and AdMob are just a few clicks away.

  • Enhanced Code Analysis: Android Studio checks the quality of your Android app code. In addition to 260 Android lint and code inspections, this release includes new code quality checks for Java 8 language usage and a new inspection infrastructure for more cross-file analysis.

  • Samples Browser: Referencing Android sample code is now even easier. Within the code editor window, find occurrences of your app code snippets in Google Android sample code to help jump start your app development.

  • Improved C++ Support: Android Studio 2.2 improves C++ development with the ability to edit, build, and debug pre-existing Android projects that use ndk-build or CMake rather than Gradle. Additionally, the existing lldb C++ debugger is now even better with project type auto-detection and a Java language aware C++ mode that lets you use a single debugger process to inspect both Java language and C++ runtimes.

  • IntelliJ 2016.1: Android Studio 2.2 includes all the latest updates from the underlying JetBrains product platforms IntelliJ.




Build


  • Jack Compiler Improvements: For those using the new Jack compiler, Android Studio 2.2 adds support for annotation processing, as well as incremental builds for reduced build times.

  • Merged Manifest Viewer: Diagnose how your AndroidManifest.xml merges with your app dependences across your project build variants. 




Test


  • Espresso Test Recorder: Record Espresso UI tests simply by using your app as a normal user. As you click through your app UI, reusable and editable test code is then generated for you. You can run the generated tests locally, in your Continuous Integration environment, or in Firebase Test lab

  • APK Analyzer: Drill into your APK to help you reduce your APK size, debug 64K method limit issues, view contents of Dex files and more.










Google I/O ‘16: What’s New in Android Development Tools







Deeper Dive into the New Features 


Design


  • Layout Editor: Android Studio 2.2 features a new user interface designer. There are many enhancements but some of the highlights include: 


    • Drag-and-drop widgets from the palette to the design surface or the component tree view of your app.

    • Design surface has a blueprint mode to inspect the spacing and arrangement of your layout. 

    • Properties panel now shows a curated set of properties for quick widget edits with a full sheet of advanced properties one click away.

    • UI builder can edit menu and system preference files. 






The new Layout Editor in Android Studio 2.2 Preview




Edit Menus in the new Layout Editor




  • Constraint Layout: This new layout is a flexible layout manager for your app that allows you to create dynamic user interfaces without nesting multiple layouts. It is distributed as a support library that is tightly coupled with Android Studio and backwards compatible to API Level 9. 



At first glance, Constraint Layout is similar to RelativeLayout. However, the Constraint Layout was designed to be used in Studio and it can efficiently express your app design so that you rely on fewer layouts like LinearLayout, FrameLayout, TableLayout, or GridLayout. Lastly, with the built-in automatic constraints inference engine. You can freely design your UI to your liking and let Android Studio do the hard work.



To help you get started, the built-in templates in the New Project Wizard in Android Studio 2.2 Preview now generate  a Constraint Layout. Alternately, you can right click on any layout in the new Layout Editor and select the Convert to ConstraintLayout option.



This is an early preview of the UI designer and Constraint Layout, and we will rapidly add enchantments in upcoming releases. Learn more on the Android Studio tools site.















    Constraint Layout








    Start Layout Inspector


    • Layout Inspector: For new and existing layouts, many times you may want to debug your app UI to determine if your layout is rendering as expected. With the new Layout Inspector, you can drill into the view hierarchy of your app and analyze the attributes of each component of UI on the screen. 



    To use the tool, just click on Layout Inspector Icon in the Android Monitor Window, and then Android Studio creates a snapshot of the current view hierarchy of your app for you to inspect.







    Layout Inspector





    Develop



    • Firebase Plugin: Firebase is the new suite of developers services that can help you develop high-quality apps, grow your user base, and earn more money. Inside of Android Studio, you can add Firebase to a new or existing Android app with the new Assistant window. To access the Firebase features click on the Tools menu and then select Firebase. You will want to first setup the brand new Firebase Analytics as the foundation as you explore other Firebase services like Firebase Cloud Messaging or Firease Crash Reporting to add your application. Learn more about the Firebase integration inside Android Studio here.












    Firebase Plugin for Android Studio



    • Code Sample Browser: In addition to importing Android Samples, the Code Sample Browser is a menu option inside Android Studio 2.2 Preview that allows you to find high-quality, Google-provided Android code samples based on the currently highlighted symbol in your project. To use the feature, highlight a Variables, Types and Methods in your code then Right Click to show a context menu for Find Sample Code. The results are displayed in a bottom output box.   






    Code Sample Browser



    Build



    • CMake and NDK-Build: For those of you using the Android NDK, Android Studio now supports building CMake and NDK-Build Android app projects by pointing Gradle at your existing build files. Once you’ve added your cmake or ndk-build project to Gradle, Android Studio will automatically open your relevant Android code files for editing and debugging in Studio.







    For CMake users, just add the path to your CMList.txt file in the externalNativeBuild section of your Gradle file:




    CMake Build in Android Studio



    For NDK-Build Users, just add the path to your *.mk file in the section of your Gradle file:







    NDK-Build in Android Studio





    • Improved Jack Tools: The new Jack Toolchain compiles your Java language source into Android dex bytecode. The Jack compiler allows some Java 8 language features, like lambdas, to be used on all versions of Android. This release adds incremental build and full support for annotation processing, so you can explore using Java 8 language features in your existing projects.





    To use incremental build with Jack add the following to your build.gradle file:








    Enable Jack Incremental Compile Option



    Jack will automatically apply annotations processors in your classpath. To use an annotation processor at compile-time without bundling it in your apk, use the new annotationProcessor dependency scope:







    Enable Jack Annotation Processing



    • Merged Manifest Viewer: Figuring out how your AndroidManifest merges with your project dependencies based on build types, flavors and variants is now easier with Android Studio. Navigate to your AndroidManifest.xml and click on the new Merged Manifest bottom tab. Explore how each node of your AndroidManifest resolves with various project dependencies.  






    Merged Manifest Viewer


    Test




    • Espresso Test Recorder: Sometimes writing UI tests can be tedious. With the Record Espresso UI tests feature, creating tests is now as easy as just using your app. Android Studio will capture all your UI interactions  and convert them into a fully reusable Espresso Test that you can run locally or even on Firebase Test lab. To use the recorder, go to the Run menu and select Record Espresso Test.







    Espresso Test Recorder




    • APK Analyzer: The new APK Analyzer helps you understand the contents and the sizes of different components in your APK. You can also use it to avoid 64K referenced method limit issues with your Dex files, diagnose ProGuard configuration issues, view merged AndroidManifest.xml file, and inspect the compiled resources file (resources.arsc). This can help you reduce your APK size and ensure your APK contains exactly the things you expect.



    The APK Analyzer shows you both the raw file size as well as the download size of various components in your APK. The download size is the estimated size users need to download when the APK is served from Google Play. This information should help you prioritize where to focus in your size reduction efforts.







    To use this new feature, click on the Build menu and select Analyze APK… Then, select any APK that you want to analyze.








    APK Analyzer




    • Java-aware C++ Debugger:  When debugging C++ code on targets running N and above, you can now use a single, Java language aware lldb instance. This debugger continues to support great lldb features like fast steps and memory watchpoints while also allowing you to stop on Java language breakpoints and view your Java language memory contents.







    • Auto Debugger Selection: Android Studio apps can now use debugger type “Auto.” This will automatically enable the appropriate debugger -- the Java language aware C++ debugger if enabled and otherwise the hybrid debugger for C++ projects.  Projects exclusively using the Java language will continue to use the Java language debugger.







    Enable Auto Debugger for C++


    What's Next 


    Download



    If you are using a previous version of Android Studio, you can check for updates on the Canary channel from the navigation menu (Help → Check for Update [Windows/Linux] , Android Studio → Check for Updates [OS X]). This update will download a new version, and not patch your existing copy of Android Studio. You can also download Android Studio 2.2 Preview from canary release site.



    For the Android Studio 2.2 Preview, we recommend you run a stable version alongside the new canary. Check out the tools site on how to run two versions at the same time.



    We appreciate any feedback on things you like, issues or features you would like to see. Connect with us -- the Android Studio development team -- on our Google+ page or on Twitter




    Bring Your Android App to Chromebooks


    Posted by Dylan Reid and Elijah Taylor, Software Engineers, Chrome OS



    Users love Chromebooks for their speed, security and simplicity. According to IDC1, in Q1 of this year Chromebook shipments overtook Macs in the U.S. That means, thanks to your support, in the U.S. Chrome OS is now the second most popular PC operating system.  As we continue to increase our focus on mobility, we want to make sure your apps are easily available on this new form factor, reaching the many Chrome devices while maintaining a great experience.



    Today we announced that we’re adding Android apps to Chromebooks, which means users will be able to install the apps they know and love. Later this year you can expand your app’s reach to a new hardware platform and wider audience while maximizing the Google Play ecosystem. With expanded app availability, new use cases and improved workflows can be achieved for all Chromebook users, whether for personal use, for work or for education.  As a developer we encourage you to test your app as described here.











    Developers can start to optimize their app for the Chromebook form factor in advance of launch later in 2016. Here are some of the benefits:


    • Android Apps can be shown in 3 different window sizes to allow the best experience

    • Users can multi-task with multiple Android apps in moveable windows along with a full desktop browser, all within the familiar Chrome OS interface.

    • Keyboard, mouse, and touch input will seamlessly work together

    • Users will get Android notifications on their Chromebooks

    • Android apps benefit from the Wifi or Bluetooth connectivity setup by the user or the administrator

    • File sharing is seamless between Chrome and Android apps through the Files app

    • Performance of demanding apps such as games or design apps is excellent


    In addition to being a great personal device, one of the reasons Chromebooks are popular in schools and businesses is that you can centrally manage and configure them with 200+ policies. Administrators can manage Android apps on Chromebooks using the same Admin Console. In addition to whitelisting or push installing specific apps to users, admins can selectively enable them for parts of their organization while disabling in others.



    Please come to our Google I/O session on May 19th at 4 pm. You will hear directly  from our friendly engineers on how to optimize your Android app for Chromebooks. We are making the feature available in early June on Asus Chromebook Flip, Chromebook Pixel (2015) and Acer Chromebook R11 specifically for developers to have sufficient time to test their apps. For the actual launch and thereafter we will keep adding support for the following list of devices. Please see detailed instructions on how to get started with testing your apps.



    1 - IDC’s Worldwide Quarterly PC Tracker, May 2016

    Thursday, May 19, 2016

    Enhancing Android Pay APIs


    Posted by Pali Bhat, Senior Director, Product Management


    Today, we’re enhancing our APIs, making it easier than ever for the developer community to integrate with Android Pay. With just a few lines of code, you can enable quick and seamless checkout to help increase purchase conversions and ongoing engagement.


    Improve conversions within apps



    We’ve been working with popular apps such as Airbnb, Yelp Eat24, Kickstarter, TicketMaster, Uber and many others to bring the ease of speedy checkouts to apps. We also want to make the same great in-app experience available to all developers, big or small. So we’re taking a few steps:




    • Earlier today, we announced Android Instant Apps, which gives users the ability to pay using Android Pay with a single tap, without the friction of getting a user to install the app to complete their transaction. 







    Example of Android Pay in Android Instant Apps




    • We’re opening the Android Pay API to all developers selling physical goods and services in markets where Android Pay is available—just sign up at developers.google.com/android-pay/

    • We’ve teamed up with payment processors globally so developers can integrate Android Pay with their Android apps in just a few hours.




    Enhance mobile web payments



    Many users continue to make purchases on mobile sites. But buying something from a website on your phone can be clumsy and cumbersome, which results in much lower conversion rates on mobile sites than on desktop sites.



    To make painful web checkout forms a thing of the past, we will be launching PaymentRequest, a brand new web API that we are developing together with Chrome and standardizing across browsers through W3C. Android Pay will be part of this API to allow users to pay on mobile websites as they do in-store and in-app.






    Example of Android Pay in PaymentRequest

    Drive deeper engagement



    Thanks for all the great feedback on our Save to Android Pay API since launch. You spoke and we’ve listened: We think you’ll be thrilled with the latest improvements to the Save to Android Pay API. The following enhancements help developers build stronger loyalty and engagement with new and existing customers:




    • Enable users to add offers, loyalty cards and gift cards in the Android Pay app with the tap of a button. Simply add a deep link to an email, SMS message, push notification or within an app and you’re all set.

    • Enroll new customers into a loyalty program in a variety of ways with the new simplified sign-up feature. Customers can sign-up either in store via a NFC tap or through a sign-up page linked from an Android Pay transaction notification.







    Example sign-up feature for Walgreens Balance Reward®  
    via Save to Android Pay from transaction notification

    We believe that mobile payments can make for a better, more secure shopping experience - so we're in this together for the long haul. We’re building a robust Android Pay ecosystem, one that’s open and scalable, to enable developers to drive mobile payments - and their businesses - forward. We're very excited for the road ahead and we hope you are too.



    To learn more about Android Pay and share your feedback, visit our developer pages.


    What’s new in Google Play at I/O 2016: better betas, the pre-launch report, benchmarks, a new Play Console app, and more


    Posted by Purnima Kochikar, Director, Google Play Apps & Games


    Google Play reaches over 1 billion monthly active users giving developers the world’s largest app distribution platform. Last year, Play users installed apps 65 billion times. To keep that great momentum going, we’re continuing to listen to your feedback and invest in more ways to help you grow your app or game business. Today, we’re sharing new features that benefit developers of all sizes.




     





    Improvements to beta tests and app discovery on Google Play



    Beta testing is a crucial tool that many developers use in the Google Play Developer Console to test their apps with real users, gather feedback, and make improvements before launching widely. Open beta tests are helpful to get feedback from a large group of users and allow any user to join a beta test. We're making open beta tests easier to find and participate in: apps that are available only as open betas and aren’t in production yet will soon appear in Play search results, users will be able to opt-in from Play store listings directly, and users will be able to send you private feedback through your Play store listing too.



    We'll also be adding a new featured section to the store, called Google Play Early Access, showcasing a hand-picked group of promising open betas that haven’t gone to production yet.



    There are more than a million apps available on Google Play and we continue to work on making it easy for people to discover the apps they’ll love. To that end, you’ll start seeing new collections on the store for tasks that might require a combination of apps. For example, when you're buying a house, you’ll see the best apps for finding real estate, keeping notes, getting a mortgage, and travelling in the area in one handy collection. Developers don’t need to take any action to take advantage of this benefit, apps will automatically be chosen. These contextual collections make it easier for users to discover complimentary apps as well as new types of apps.






    Users can now opt-in to beta
    tests from the Play Store




    An example of a new collection
    for apps relating to buying a house


    Improve your app with the Play pre-launch report



    Your app business relies on having high quality apps. To achieve quality, your apps need to be tested on a range of real devices before you ship them to your users. Play’s new pre-launch report summarizes issues found when testing your app on Firebase Test Lab for Android on a wide range of devices.











    The pre-launch report in the Developer Console


    Along with diagnostics to help you fix any crashes we detected in your app, your reports will also include screenshots from devices that use different Android versions, languages, and screen resolutions. These can help you find layout issues. We’ve also included early warnings of known security vulnerabilities that may have sneaked into your app -- even via third party libraries you rely on. You can enable the pre-launch report in the Developer Console.



    Gain deeper insights from user reviews at a glance and reply to user reviews more easily



    Your app reviews offer a wealth of information on what your users like and dislike about your app. We’re expanding on the improvements we made to ratings and reviews earlier this year, to offer you more ways to take advantage of reviews and better engage your audience.



    Review benchmarks let you see your app’s rating distribution compared to similar apps in your category for a list of common topics which are relevant for all apps – like design, stability, and speed. You are also able to see how each area impacts your app’s rating. Review topics will let you see your app’s rating distribution for a list of topics which are specific to your app. With this analysis functionality, you can more easily identify what users think of your app and where to focus your improvement efforts.







    Review benchmarks in the Developer Console

    Developers frequently tell us they find replying to reviews valuable as a channel to directly engage their audience and gather feedback. In fact, we have found that users who update their star rating after a developer has responded to their review increase it by an average of 0.7 stars. For developers who have their own customer support solutions, we’re making replying easier with a new Reply to Reviews API. In the last few months, we’ve tested the API with Zendesk and Conversocial, so you can now start replying to reviews directly from those popular platforms or build your own custom integration.















    Developers can now reply to reviews on Google Play from platorms
    such as Zendesk and Conversocial

    Understand more about user acquisition and conversion, and see how you’re doing compared to others



    The User Acquisition performance report in the Developer Console gives you a snapshot of how many users visit your store listing, how many install your app, and how many go on to make purchases. We’ve now added the ability to see user acquisition data by country and you’ll soon be able to see user acquisition benchmarks and compare your app’s conversion rates to similar apps on the Play store. With this data, you can find opportunities to focus your marketing efforts and increase your installs with tools like Store Listing Experiments.










    User acquisition country data in the Developer Console



    Building apps and games for billions of users



    Hundreds of millions of users, many of them in emerging markets, are coming online and, for many of them, their first experience is on an Android device.

     





    To help you get your app ready for this opportunity, we’ve created Building for Billions guidelines with a development checklist to help you optimize your app. You can also get more in-depth tips and best practices for expanding to new markets in the accompanying Building for Billions Playbook




    To help you meet local expectations when you set your prices and make purchases more attractive to your users, the Developer Console will now automatically round prices to local conventions in each market. For example, for a US app priced at $1.99, a user in Japan would see ¥200 rather than a non-rounded price from a straight FX conversion. You can also set up pricing templates to change pricing for products in bulk. You can make this change in the Developer Console.



    While you're working on getting your app ready for billions of users, we've been enhancing the Google Play experience for them too. With improved compression, we've made app updates more data efficient, and we're focusing on making the Play Store itself faster than ever on all connection types.



    We’ve also revamped how we select visible apps in key markets like India and Brazil to better showcase apps that are more relevant locally and apps made by local developers. And we continue to add more payment methods in new countries, including carrier billing and gift cards in India and Indonesia.



    Two new apps: Get your app data and important notifications on the go, and stay up to date with best practices



    To give you access to your data when you need it, and to keep you informed of crucial business updates with notifications, we’re launching the Play Console app. You can access your app’s data including installs, uninstalls, crashes, ratings, and reviews. You can also receive push notifications for important news like when your app update is live on Google Play. And you can even reply to reviews directly in the app, making it easier and quicker to engage your audience when you want to. Get the Play Console app on Google Play today.



    Staying on top of all the features and best practices and strategies you should consider when growing your business can be a challenge. We’ve built another app, the Playbook by Google Play. The Playbook is a tailored list, based on your objectives, of the latest articles and videos from Google experts and across the web to help you grow a successful business on Google Play. Join the Playbook beta today and let us know your feedback.







    The Play Console app




    Playbook by Google Play











    Finally, we will be soon making some updates to the Developer Distribution Agreement (DDA), which includes the ability for family members to share purchased apps on Google Play. Here you can see the updated DDA.










    To learn more about all of these features, tune-in live to ‘What’s new in Google Play for developers’ at 11am PDT / 2pm EDT / 7:00pm GMT+1 on May 19 on the Google Developers YouTube channel.






    If you’re attending I/O, come and visit the Google Play sandbox to get your app reviewed by experts.






    Whether you’re attending I/O in person, at one of the many I/O Extended events around the world, or just watching from home, you can find more Google Play sessions in the I/O 2016 schedule.









    What’s new in Android: the N-Release, Virtual Reality, Android Studio 2.2 and more


    Posted by Dave Burke, VP of Engineering



    In the past year, Android users around the globe have installed apps–built by developers like you–over 65 billion times on Google Play. To help developers continue to build amazing experiences on top of Android, today at Google I/O, we announced a number of new things we’re doing with the platform, including the next Developer Preview of Android N, an extension of Android into virtual reality, an update to Android Studio, and much more!






    Android N Developer Preview is available to try on a range of devices

    Android N: Performance, Productivity and Security

    With Android N, we want to achieve a new level of product excellence for Android, so we’ve carried out some pretty deep surgery to the platform, rewriting and redesigning some fundamental aspects of how the system works. For Android N, we are focused on three key themes: performance, productivity and security. The first Developer Preview introduced a brand new JIT compiler to improve software performance, make app installs faster, and take up less storage. The second N Developer Preview included Vulkan, a new 3D rendering API to help game developers deliver high performance graphics on mobile devices. Both previews also brought useful productivity improvements to Android, including Multi-Window support and Direct Reply.






    Multi-Window mode on Android N

    Android N also adds some important new features to help keep users safer and more secure. Inspired by how Chromebooks apply updates, we’re introducing seamless updates, so that new Android devices built on N can install system updates in the background. This means that the next time a user powers up their device, new devices can automatically and seamlessly switch into the new updated system image.



    Today’s release of Android N Developer Preview 3 is our first beta-quality candidate, available to test on your primary phone or tablet. You can opt in to the Android Beta Program at android.com/beta and run Android N on your Nexus 6, 9, 5X, 6P, Nexus Player, Pixel C, and Android One (General Mobile 4G). By inviting more people to try this beta release, developers can expect to see an uptick in usage of your apps on N; if you’ve got an Android app, you should be testing how it works on N, and be watching for feedback from users.



    VR Mode in Android  

    Android was built for today’s multi-screen world; in fact, Android powers your phone, your tablet, the watch on your wrist, it even works in your car and in your living room, all the while helping you move seamlessly between each device. As we look to what’s next, we believe your phone can be a really powerful new way to see the world and experience new content virtually, in a more immersive way; but, until this point, high quality mobile VR wasn’t possible across the Android ecosystem. That’s why we’ve worked at all levels of the Android stack in N–from how the operating system reads sensor data to how it sends pixels to the display–to make it especially built to provide high quality mobile VR experiences, with VR Mode in Android. There are a number of performance enhancements designed for developers, including single buffer rendering and access to an exclusive CPU core for VR apps. Within your apps, you can take advantage of smooth head-tracking and stereo notifications that work for VR. Most importantly, Android N provides for very low latency graphics; in fact, motion-to-photon latency on Nexus 6P running Developer Preview 3 is <20 ms, the speed necessary to establish immersion for the user to feel like they are actually in another place. We’ll be covering all of the new VR updates tomorrow at 9AM PT in the VR at Google session, livestreamed from Google I/O.



    Android Instant Apps: real apps, without the installation 

    We want to make it easier for users to discover and use your apps. So what if your app was just a tap away? What if users didn't have to install it at all? Today, we're introducing Android Instant Apps as part of our effort to evolve the way we think about apps. Whether someone discovers your app from search, social media, messaging or other deep links, they’ll be able to experience a fast and powerful native Android app without needing to stop and install your app first or reauthenticate. Best of all, Android Instant Apps is compatible with all Android devices running Jellybean or higher (4.1+) with Google Play services. Android Instant Apps functionality is an upgrade to your existing Android app, not a new, separate app; you can sign-up to request early access to the documentation.



    Android Wear 2.0: UI changes and standalone apps  

    This morning at Google I/O, we also announced the most significant Android Wear update since its launch two years ago: Android Wear 2.0. Based on what we’ve learned from users and developers, we're evolving the platform to improve key watch experiences: watch faces, messaging, and fitness. We’re also making a number of UI changes and updating our design guidelines to make your apps more consistent, intuitive, and beautiful.  With Android Wear 2.0, apps can be standalone and have direct network access to the cloud via a Bluetooth, Wi-Fi, or cellular connection.  Since your app won’t have to rely on the Data Layer APIs, it can continue to offer full functionality even if the paired phone is far away or turned off. You can read about all of the new features available in today’s preview here.







    Android Studio 2.2 Preview: a new layout designer, constraint layout, and much more

    Android Studio is the quickest way to get up and running with Android N and all our new platform features. Today at Google I/O, we previewed Android Studio 2.2 - another big update to the IDE designed to help you code faster with smart new tooling features built in. One of the headline features is our rewritten layout designer with the new constraint layout. In addition to helping you get out of XML to do your layouts visually, the new tools help you easily design for Android’s many great devices. Once you’re happy with a layout, we do all the hard work to automatically calculate constraints for you, so your UIs will resize automatically on different screen sizes . Here’s an overview of more of what’s new in 2.2 Preview (we’ll be diving into more detail this update at 10AM PT tomorrow in “What’s new in Android Development Tools”, livestreamed from Google I/O):




    • Speed: New layout designer and constraint layout, Espresso test recording and even faster builds

    • Smarts: APK analyzer, Layout inspector, expanded Android code analysis and IntelliJ 2016.1

    • Platform Support: Enhanced Jack compiler / Java 8 support, Expanded C++ support with CMake and NDK-Build, Firebase support and enhanced accessibility







    New Layout Editor and Constraint Layout in Android Studio 2.2 Preview



    This is just a small taste of some of the new updates for Android, announced today at Google I/O. There are more than 50 Android-related sessions over the next three days; if you’re not able to join us in person, many of them will be livestreamed, and all of them will be posted to YouTube after we’re done. We can’t wait to see what you build!

    Introducing Android Instant Apps



    Posted by Suresh Ganapathy, Product Manager



    Developers have built amazing Android apps. They use your mobile device to the fullest, including the camera, GPS, and sensors to connect to the real world. They’re beautiful and immersive, with Material Design and smooth animations running at 60 frames per second. They use access to identity and payments to create seamless experiences.



    But developers tell us they wish they could bring users into their apps more quickly and easily. With the web, you can click on a link and land on a web page — it takes one click and just a few seconds. It should be easier for users to access a wider range of apps, and for developers to reach more people.



    So, we asked ourselves: How do we make it possible for people to access a wider range of apps, seamlessly? How do we help developers reach more people? And how do we do that while giving developers access to the range of capabilities and experiences that Android apps provide?


    Today we’re sharing a preview of a new project that we think will change how people experience Android apps. We call it Android Instant Apps, and it evolves Android apps to be able to run instantly, without requiring installation. With Instant Apps, a tap on a URL can open right in an Android app, even if the user doesn’t have that app installed.


    As a developer, you won’t need to build a new, separate app. It’s the same Android APIs, the same project, the same source code. You’ll simply update your existing Android app to take advantage of Instant Apps functionality. In fact, it can take less than a day to get up and running for some developers, though the effort involved will vary depending on how your app is structured. You modularize your app, and Google Play downloads only the parts that are needed, on the fly. And when you do upgrade, your app will be available to more than a billion users on Android devices going back to Jelly Bean.



    This is a big change, so it's going to take some time. We’ve been working with a small set of partners to help refine the experience, including developers like BuzzFeed, B&H Photo, Medium, Hotel Tonight, Zumper and Disney. We’ll be gradually expanding access for developers and bringing Instant Apps to users later this year.






















    B&H Photo


    (via Google Search)


    BuzzFeedVideo


    (via a shared link)


    Park and Pay (example)


    (via NFC)









    If you’re interested in learning more about Android Instant Apps, please check out the Android developers website, where you can sign up for updates as they become available. We can’t wait to see what you build when your app is just a tap away.



    Tuesday, May 17, 2016

    Building better mobile apps for work

    Posted by Matt Goodridge - Google Play for Work Product Manager



    Last year, we introduced Android for Work, a program designed to pair the
    strength of the Android platform with support from the rich ecosystem of OEMs
    (device manufacturers like Samsung), EMMs (Enterprise Mobility Managers) and
    carriers with the goal of transforming the workplace. This means that
    developers get the support they need to develop apps that configure to meet
    business needs without customization.



    With Android for Work, developers have been able to build apps for business and
    make them available via Google Play for Work to all types of industries. No
    matter the place or use case, Android for Work has helped lead businesses to
    foster employee productivity and creativity through increased mobility.





    Today we are announcing the Android for Work DevHub, a place for developers to
    keep up with Android in the workplace and engage fellow business app developers
    in an open forum. Android for Work DevHub members will receive access to Google
    Play for Work and Android for Work product betas and developer events and will
    have the opportunity to learn from Google experts on topics like how to:




    • leverage tools and resources provided by the AppConfig Community, which established a standard that provides Android developers a
      simple way set up app configurations,
    • improve app security by integrating with Android for Work APIs,
    • get an app featured on Google Play for Work,
    • and more…


    Among the early members of the Android for Work DevHub is Keeper, a
    mobile-first company committed to securing corporate credentials and sensitive
    information. Darren Guccione, Keeper’s CEO and co-founder, said: “Having our
    team be able to talk with Google experts as a part of the Android for Work
    DevHub has been very helpful in optimizing Keeper, as an essential product, for
    the workplace.” In addition to Keeper, select developers across an array of
    industries are already represented in the Android for Work DevHub, and—starting
    today—any business developer can apply to become a member, too.



    To learn more about Android for Work, join us at Google I/O Thursday, May 19th
    at 2pm on Stage 10 Cassiopeia. I’ll be joined live on stage with James Kelly,
    product manager in Android for Work and Rich Hyndman, and Android developer
    advocate, to walk through the latest developments in Android for Work that will
    help you make awesome apps for businesses and to meet the Android for Work team
    in-person at our shop to see the Android for Work retail
    experience.

    Thursday, May 12, 2016

    Designing for Multi-Window

    Posted by Ian Lake, Developer Advocate



    As a developer, there’s a wide range of features added in Android N to take advantage of, but when it comes to designing and building your UI, having strong multi-window support should be at the forefront.



    The primary mode that users will be interacting with multi-window is through split-screen mode, which is available on both handheld devices and larger tablets. In this mode,
    two apps split the available screen space and the user can drag the divider
    between the two split screens to resize the apps. As you might imagine, this
    mode offers some unique design challenges beyond what was needed previously.







    An even more responsive UI




    The lessons learned from previous versions of Android, the mobile web, and
    desktop environments still apply to Android N. Designing a responsive UI is still an important first step towards an amazing multi-window experience.





    A responsive UI is one that adapts to the size provided, picking the best
    representation of the content and the appropriate navigation patterns to make a great user experience on any device. Check out the Building a Responsive UI blog post for details on how to design and build an effective responsive UI.



    Adapting your layout




    As you’re designing layouts for the largest and smallest screens and everything
    in between, it is important to make resizing a smooth and seamless transition
    as mentioned in the split screen layout guidelines. If you already have a similar layout between mobile and tablet, you’ll find
    much of your work taken care of for you.



    However, if your mobile and tablet layouts are vastly different and there’s no
    way to smoothly transition between the two, you should not transition between them when resizing. Instead, focus on making your tablet UI scale down using the
    same responsive UI patterns. This ensures that users do not have to relearn
    their UI when resizing your app.



    Note that the minimalHeight and minimalWidth layout attributes allow you to set a minimum size you want reported to your Activity, but they
    do not mean the user cannot resize your activity smaller - it actually means that
    your activity will be cropped to the size the user requests, potentially
    forcing elements of your UI off the screen. Strive to support down to the
    minimum size of 220x220dp.



    Design configurations to consider




    While many of the sizes and aspect ratios possible in multi-window are similar
    to existing devices (1/3rd of a landscape tablet is similar to existing mobile
    devices in screen size), there are a few configurations that are much more
    common when considering multi-window.





    The first is a 16x9 layout on mobile devices in portrait. In this case, the
    vertical space is extremely limited. If you have a number of fixed elements
    stacked on top of one another (a toolbar, scrolling content, and a bottom
    navigation bar), you might find there’s not actually any room for the scrolling
    content - the most important part!



    The second case to consider is the 34.15% layout on tablets. The very wide
    aspect ratio in device portrait or very tall aspect ratio in device landscape
    orientation are more extreme than what is found on existing devices. Consider
    using your mobile layouts as a starting point for this configuration.



    Patterns to avoid




    When it comes to multi-window, there are a few patterns you want to avoid
    entirely.



    The first is UI interactions that rely on swiping from the edge of the screen.
    This has already been somewhat of an issue when it comes to the on screen
    navigation bar prominent on many devices (such as Nexus devices), but is even
    more so in split-screen mode. Since there is (purposefully) no way to determine
    if your activity is on the top or bottom or the left or the right, don’t make edge swipes the only way to access functionality in your app. That doesn’t mean you have to avoid them entirely - just make sure there is
    an alternative. A good example of this is the temporary navigation drawer - an edge swipe opens the drawer, but it is also accessible by pressing the
    hamburger icon in the toolbar.



    The second is disabling multi-window entirely. While there are certainly cases
    where this makes sense (i.e., it is fundamentally an immersive experience such
    as a game), there are also cases where your activity and any Activities
    launched from that Activity are forced to support multi-window. As mentioned in the Preparing for Multi-Window blog post, when you support external apps launching your activity, your activity inherits the multi-window properties of the calling Activity.



    Designing for Multi-Window is designing for every device




    Building a responsive UI that reacts to the space available is critical to a
    great multi-window experience, but it is an exercise that can benefit all of
    your users across the wide variety of Android devices.



    So use this as an opportunity to #BuildBetterApps



    Follow the Android Development Patterns Collection for more!